![]() ![]() Graphics: Fixed hang on repeated calls to GraphicsBuffer.Cop圜ount. GI: Fixed an issue that the light probe now produces valid output when punctual light overlaps it. ![]() ( 1380288)Įditor: Fixed reflection probe baking sometimes containing the cyan loading shader. ( 1381731)Įditor: Fixed IMGUI state being reset when a EditorUtility.DisplayDialog was opened. ( 1160449)Īudio: Fixed an issue that the Windows Editor no longer tries to link with the MP3 LAME library, which it does not use directly.īuild Pipeline: Fixed an issue where cached Sprite state could be stale.ĭX12: Fixed an issue to offset binding support for cbuffers disabled from SystemInfo on DX12 as it has never been supported. ( 1411256)Īudio: Fixed an issue that audio track with no audio source acts as 3D spatial blended audio source. (1361131)Īsset Pipeline: Fixed an issue where MonoScripts in plugins that were dependent on plugins in other folders could fail to import when reimporting all assets. (1418634)Īndroid: Fixed app-freezing when an application changes into multi-window(split-screen) on Chrome OS tablet mode. We may also call tMode when starting/stopping a Bluetooth mic through the Unity microphone APIs, but that's it. We may still call startBluetoothSco and stopBluetoothSco when starting or re-initializing the audio output engine and when starting/stopping the Unity microphone. On Android, Bluetooth audio state is basically global, so Unity Audio now only makes the bare minimum changes to this state. ![]() This was causing issues with Vivox, and possibly other 3rd part audio libraries, with Bluetooth functionality. ( 1328727)Īndroid: Fixed a Unity Audio bug related to Bluetooth audio. ![]() ( 1397965)ĪI: Fixed unidirectional NavMesh links creating erroneous connection between polygons. Asset Pipeline: Accelerator Corruption Detection.ĢD: Fixed 'require texture compression' setting being reset during player build.Texture: Crash on _pthread_kill when Render Texture has no Depth buffer and Dimension is 3D ( UUM-5459) AI Navigation: NavMesh::Raycast freezes the whole editor in an infinite loop on Application.UpdateScene ( UUM-2496) ![]()
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